It taps into Microsoft’s native API library, but stops short of letting developers write apps for the Universal Windows Platform (for now, at least). Visually, it appears to be Xamarin Studio rebranded as Visual Studio, so those already using that IDE will be familiar with it. Visual Studio for Mac’s functional preview also supports F#. And with all your projects in one solution, you can take advantage of solution-wide cross-project refactoring and code navigation. You can use your existing experience across the mobile and cloud domains, sharing code between client and server. You get the performance of compiled code, the productivity of a modern type-safe language, access to the unique features of each platform, and a rich ecosystem of libraries and tools. It’s all powered by the C# language you know and love, with the latest C# 7 productivity enhancements. The primary workloads supported by Visual Studio for Mac are native iOS, Android and Mac development via Xamarin, and server development via. The text suggests Microsoft is making some clever moves for developers who want to write iOS and Mac apps using C# code and Microsoft’s own cloud services. Though Microsoft seems to have hit ‘publish’ on the post a bit early (happens to all of us now and then, right?), a cached copy has been discovered. In a now-deleted blog post, Microsoft noted it will release its homegrown IDE in beta this month. It’s (almost) official: Visual Studio is coming to the Mac.
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